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ICATS Drill Author's GuidePDF

Track Lines

Where Aiming Lines show a single angle, Track Lines show the complete path. They're multi-segment and can follow a ball through rail contacts, combination impacts, and even curved masse-shot paths. If you want to show where the cue ball ends up — and every step it takes to get there — Track Lines are the tool.

Creating a Track Line

  1. Right-Click the CBall or OBall you want to trace.
  2. Select Track from the Right-Click Menu.
  3. Move your cursor to the first waypoint (typically a Ghost Ball or a rail contact point), then Left-Click to anchor that segment.
  4. Continue moving and Left-Clicking to add more segments.
  5. Double-Left-Click at the final position to finish the Track Line.

You can add more than one Track Line to a single ball. This is useful when you want to show the different paths that result from different speeds or spin choices — for instance, showing a "soft draw" path and a "hard follow" path side by side.

Right-Click Menu Options

Right-clicking any segment of a Track Line gives you these options:

OptionFunction
Reshape TrackAdds circular control points at each segment intersection. Left-Click-and-Drag a control point to reposition it. Left-Click anywhere on the table to exit reshape mode.
Remove TrackDeletes the entire Track Line from the layout.
Add LabelAdds a label to that specific segment. Edit with arrow keys, Backspace, and Delete. Left-Click on the table to finish.
Add SegmentInserts an additional segment into the Track Line.
Remove SegmentRemoves the selected segment. If it's a Curve segment, it reverts to straight.
CurveConverts the selected segment into a Bézier curve.

Creating Curved Segments

The Curve option converts any straight segment into a Bézier curve, which you'll use to represent a curved cue ball path or a masse shot path. When you apply Curve to a segment, two yellow control points appear between the segment endpoints.

Getting a realistic curve takes a bit of back-and-forth. Here's the right approach:

  1. Left-Click-and-Drag the control point closest to the Cue Ball to shape the initial curve. This is where the spin is applied and the path bends most dramatically.
  2. Left-Click-and-Drag the control point closest to the Ghost Ball onto the visible straight line between the endpoints. This causes the path to straighten out as the spin wears off — matching how a real curved cue ball path actually behaves.
  3. Alternate between steps 1 and 2 until the path looks right.

Warning: It's possible to draw physically impossible ball paths using the Curve tool. A realistic curve should start with a pronounced bend near the cue ball and straighten progressively toward the contact point. If your curve stays bent all the way through, it won't look like a real shot.

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